Reggie ist ein Level-Editor fr New Super Mario Bros. Like Warren says, the best thing to do is model the content that makes sense to model (large forms, precise mechanical shapes, etc) and do in 2d the stuff that is easier there (panel lines, complex patterns, or other fine details). Ndo2 vs pixplant 3 vs knald Reggie level editor software Reggie level editor license Reggie level editor iso Reggie level editor professional Wii, benannt nach dem ehemaligen Nintendo-of-America-Prsidenten Reggie Fils-Aim. You can't really "paint" beveled edges, especially which complexities like hard edges on your lowpoly, you can't paint smoothing compensation to make a lowpoly mesh with averaged normals appear to have totally flat, mechanical surfaces, etc. When you bake a normal map from high to low its not just capturing the details (unless its a flat plane or something, but not for anything more complex) what its doing is transferring the mesh normal information, or rather, replacing the low poly's mesh normal with that of the high, which can't be faked with a simple 2d map. Pixplant -a tool for creating seamless textures from photos CorelDraw -a graphic editor. A painted normal can also never account for the smoothing of the lowpoly mesh either. Designers use them to fill backgrounds or overlap objects. After doing a bit of comparison myself one major difference I have noticed is that pixplant loads maps faster and it just seems to run a lot lighter then crazybump, but pixplant does not seem to have quite as many options. Larger forms, beveled edges, etc you really need to model a proper high poly mesh for. Pixplant price atm is 175 and Crazybump is 299. Yeah, there are certain things you'll never get from a painted bump converted to normal map/ndo/crazybump/knald/etc.
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